Pixie trouble
prototypeAn incremental experiment with odd little systems and satisfying progress loops.
Making games, tools, and small experiments in Unity.
From gentle journeys to darker corners, we explore worlds, systems, and strange little ideas, alongside the tools that help us keep building better.
An incremental experiment with odd little systems and satisfying progress loops.
A roguelike deckbuilder about surviving startup life.
A cozy merge puzzle game about growing strange mushrooms inside a glass terrarium.
A lightweight Unity toolkit for cozy 2D interactions.
A small 3D platforming and puzzle experiment with hidden-object elements.
Everwood is where we make games, tools, and small experiments in Unity: some cozy, some strange, some more carefully grown. We bring together different interests: storytelling, worlds, systems, design, and the tools that make building a little easier. A lot of our work starts with a simple question: “What happens if we try this?” Sometimes that becomes a game. Sometimes a small experiment. Sometimes a tool we end up using ourselves and share with others.